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Record of Agarest War Limited Edition

July 11th, 2010 admin

Record of Agarest War Limited Edition -Xbox 360

Record of Agarest War Limited Edition -Xbox 360 Rating:
List Price: $59.99
Sale Price: $159.99
Availability: unspecified

Product Description

Tired of just living through one lifetime in a typical RPG title? Then witness the Soul Breed system. Choose a bride at the end of your adventure and give birth to the hero of the next generation. Position your forces on the battlefield and wait for the right moment to string together massive combo attacks using multiple party members, both in melee and at range. Curious how one of Agarests lovely ladies feels about you? Look no further than the Affection Gauge, which gives you a quick and easy visual representation of her opinions. Enjoy an enhanced version of the game based on the Japanese release of Record of Agarest War Reappearance. Exclusive trophy and achievement support.


  • The fate of Agarest is in your hands, as well as your reputation with the ladies. Use the Link Gauge to track how your actions may alter the future world and Affection Rating to monitor how the female characters of the game feel about you.
  • Limited edition bonus items include: Limited Edition packaging, soundtrack CD, 26" x 20" Yearning Ellis pillowcase, 8.5" x 10.5" Sensual 3D Vira-Lorr mouse pad.
  • An epic strategic RPG with ginormous gameplay time, Record of Agarest War spans over 100 hours of gameplay, not including side/bonus missions.
  • Tired of just living through one lifetime in typical RPG titles? Then witness the Soul Breed system. Choose a bride at the end of your adventure and give birth to the hero of the next generation.
  • Perfect collaborative attacks by positioning your forces on the battlefield and wait for the right moment to string together massive combo attacks using multiple party members?both in melee and at ranged attacks.

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  1. M.D.C.
    July 14th, 2010 at 10:41 | #1


    Let me explain that title. Put the pitchfork down.

    Record of Agarest War is an interesting game. It tries very hard to be something that it’s not, while at the same time managing to surpass other games in the same vein. You are “Golden Leo”, a high ranking official in a local kingdom that has recently been discovered taking over other lands and terrorizing the citizens of the lands in search of something. During one of your missions, you decide to take up arms against your comrades to protect a young Elven girl, and are later killed. A young lady revives you, with the condition that you and your progeny become Spirit Vessels, essentially giving your soul(s) to her.

    The way you meet your characters is almost identical to the method in Cross Edge. Even the general storyline has slight similarities to that game, with the exception that you aren’t in another world; just another land separate from your own. You’ll meet characters with different skillsets as you attempt to find out what’s going on with your kingdom. Branded a traitor, you will face some of your former allies on the field of battle.

    All of this sounds good. But the game has its issues. For example, the packaging boasts anime scenes, but these are just still images with voices and text for the most part. Given this is a 360 game, I find this quite inexcusable, especially when compared to games like Sakura Wars where anime cutscenes are the norm rather than the exception to the rule. Also, the still scenes bounce hilariously between characters as it comes their turn to talk – unlike other games where the inactive characters just fade out or swap to the active characters, Agarest just decided to swap left and right between characters as conversation takes place. It gets even more silly when each character has only one sentence (which happens quite frequently, mind).

    The sprite-based battle engine is a derivative of that found in games such as Enchanted Arms, Final Fantasy Tactics, and other strategy games. Your characters are positioned on a board, facing in given directions, as are your enemies. Depending on how you place your characters, you’ll use various Skills to attack the enemy and vice versa; certain tiles and certain placements will give you linked abilities, giving you the ability to combo attacks against enemies for an easier fight. Single characters can also combine two or more skills to create stronger attacks; these can also be combined with other strong attacks. Later in the game, as you get better at linking, your characters will do increased damage with their team attacks, allowing damage into the millions. This is vintage Cross Edge, vintage Disgaea, so if you like that style of battle, this is the game for you.

    One major complaint I have is the rather uninspired overworld map. Instead of free roam, you’re forced along a given path, which generally consists of two event points (a town and a cave, for example), with 2-5 generic fight stops in between. This wouldn’t normally be so bad, were it not for the fact that each battle area looks the exact same as the others. Even worse, the enemy AI fits into one of three categories: cowardly (certain fairies who use spells and run away when chased), bold (werewolves and other creatures of those types) and stupid (everyone else who puts themselves in open position to get attacked). This ends up with you generally usinge the same strategy every battle with a few alterations. Not too bad of an issue, but I had to note it as a complaint of mine.

    When you first start the game, you’ll find that it’s just not easy. Not enough experience or party points, definitely not enough gold (the only real gold you get is from defeating a boss or a major enemy). You could easily find yourself tired of this game in short order if you’re not the patient type. Once you get past hour 8, assuming you’re following the storyline, then it starts to get a little easier to manage, and you’ll be able to take full advantage of the game’s additional features such as blacksmithing, alchemy, and the adventuring quests. This is also the time that the branching relationship system starts to come into play. Each action you take falls into one of three categories: Dark, Light, and Neutral. These speak for themselves, but what you don’t know is how they pertain to the relationships in the game. Certain girls are tuned to one alignment or another, so the choices you make will not only affect your alignment, but also the affection level of the girls you meet. Near the end of each game section, you’ll then be presented with the choice of which girl you want to procreate with, and your children will continue the quest in the next generation.

    Those in the older generation of gamers may find this to be a familiar feature. That’s because if you played Phantasy Star III, it’s essentially the same concept. It keeps the game somewhat fresh by allowing numerous options for gameplay, with different heroes and skillsets. For some though, this might be more of a burden than a blessing: the same challenges as far as the sectioned off paths persists here, and to put things in perspective, I beat Sakura Wars in 15 hours, with sidequests and all; in Agarest, I got my seventh character in the same time period, and that’s without grinding. If you are a fan of lengthy, detailed games with challenge, this is definitely a game that you should try out.

    So….do I recommend it? Maybe. I will say that it’s an acquired taste; it’s not for everyone, to be sure. It’s worth a try, but buying it is hard to recommend unless you’re a general fan of strategy RPGs or anime-based games. It’s a good game, but it’s not going to go down in any history books, except for the most flagrantly bold packaging in history.

  2. JSusie
    July 14th, 2010 at 12:22 | #2


    Record of Agarest War. A game I had my eye on for while now, because I’m a big fan of strategy rpg. So when I finally got this game, I had pretty high hopes for it.

    First is the actual gameplay. It’s fun! They stressed FAR too much that this was a game focused on dating elements, because frankly the dating aspect is very shallow, with the combat taking the driver’s seat early on and never looking back. Throughout the course of your adventures, you’ll periodically come across some cutscenes and gameplay choices that affect your standing with up to three girls, some of them rewarding you with a cg viewable through a menu. However the majority of these cg can also be unlocked by completing various combat based titles. At the end of each generation (there’s 5 total) you have to make the choice which of the three you wish to marry. That’s pretty much it for the dating.

    Second is the packaging and marketing. This game is marketed as a “dating sim” with rpg elements. While maybe in other gaming markets this is a valid marketing option, here in the states it is not. Alot of stores could not even have the box on the shelves of their business, for fear it was too racy. The packaging has two scantly clad characters from the game in an extra large box. A self described “sensual” mousepad and a “yearning” pillowcase are included. Quite odd, to say the least. Neither of those have made it outside of the box for more than 5 minutes. One odd side note though, was the mousepad smelled really weird, to the point I had to move the box farther away from me.

    In conclusion, I’d recommend Legend of Agarest War. It’s a long game, lasting many, many hours that you’ll definitely get your money’s worth out of. The extra items included are nice if you’re into that, but will put off the average gamer. This really is a great game, that got severely hampered by having bad marketing.

  3. Alexander D. Grant
    July 14th, 2010 at 20:12 | #3


    Ok, this game definitely has a target demographic. For you to find this review helpful, you probably should fall into most of these categories:

    -You like LONG games (50 hrs minimum)

    -You like STRATEGY RPGs (moving around on squares, turn-based)

    -You like JAPANESE RPGs (anime style)

    -You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)

    -You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)

    -You like VARYING ENDINGS based on your decisions throughout the game

    Alright. So if you satisfy 4 of those traits, you don’t want to miss this game.

    Before getting into the specifics of the game, I’ll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don’t think you will be dissappointed in most cases.


    It’s all anime style drawings. The graphics aren’t impressive. The audio isn’t impressive. It’s all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The ‘cutscences’ are basically just a visual novel. You have to read a bunch to get the story.


    It is what you expect from a Japanese RPG. One defining factor, though, is that you aren’t the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won’t like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.

    I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game’s story for me to play again. Thats saying alot for me.

    Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren’t taking it too seriously, you will love it.


    With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.

    Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of “extended areas,” which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.

    Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped ‘field of squares’ that best compliments your battle style.

    Overall, if you appreciate the strategic elements of the battle system, and don’t mind that it looks so old-school, you will never get bored with the fighting.


    Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn’t expect. You can make decisions that move you between the “dark” and “light” side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.

    Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride’s level of affection for you also determines how strong the next hero will be, so you can’t just ride the middle fence the whole time, or your son will not be as powerful.

    Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.

    Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.

    Back to the grinding issue. Every battle and even in the story consumes “1 turn.” The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.

    The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.

    It’s a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn’t quite been achieved before.


    -Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)

    -Decision system makes your decisions from every generation important for the entire game

    -Immersive storyline holds the player’s interest for the duration, and is interesting enough to play through multiple times

    -HP is restored after battles, preventing the need to use recovery items outside of battle

    -Plenty of different characters to team up with, allowing you to choose how to fight your battles


    -All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.

    -Sometimes hard to figure out whether your choice is going to be considered ‘dark’ or ‘light’

    -Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.

    -Graphics and audio quality are mediocre compared to the console games of this era

    -Relatively limited selection of the most powerful move combinations in battle


    This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.

  4. Robert S. Foster
    July 15th, 2010 at 11:53 | #4


    I am glad I picked this game up while you still can get it. This limited edition bundle pack is the coolest special edition bundle I’ve ever bought for a good price, the bundle comes with a cushion pad for your computer mouse shaped like an anime girl with two silocone cushions shaped like boobs, a sound track, and a pillow case with an anime girl on it. Besides the fact that the bundle is cool, the game itself is really good, some people are comparing it to disgea 3 but I think it’s easier to grasp on to. The tutorials are easy to understand and moving your characters around and choosing commands is easier than on disgea 3 I think. The graphics look really cool for a srategy rpg, most the time the battle layout is blocky and sometimes hard to see through obstacles, not on this game, everything is crystal clear. The cutscenes make you feel right at home if you are used to the whole japanime sequences, voices are done in japanese with english subtitles,( you can’t choose different langauge).And just like most strategy rpgs, the freedom of adventuring is very scarce,you choose where you go on the world map and you eather get an event sequence or get thrown into battle, after winning battles expereince is tallied up by how much time it takes to win, and how well you did in the battle.When entering towns you can shop for items, visit a blacksmith to power up weapons and accessories, or visit the adventures guild and unlock titles you get for acomplishing certian tasks and you get rewards depending on what you did.So if you like strategy rpgs then you will want to get this game while you can, only 100,000 copies where made so don’t waste any time and get this game.

  5. Kyle Slayzar
    July 16th, 2010 at 20:50 | #5


    Since the RPG “Thousand Arms” for the original Playstation first ported to the United States in 1998, the RPG world was forever changed/corrupted/made super awesome with the introduction of one of the greatest inventions to video games; dating sims. Granted it was in its early years and did not advance the game (it allowed you to forge weapons), but it did allow you to offer your date “to see a blue flame” when they asked if you would fart in front of them (no joke!). This spawned a new sub-genre of questing within the RPG world known as the “romantic interest.” Games like “Knights of the Old Republic: Sith Lords” allowed players to choose and pursue their love interest and, in the case of Record of Agarest War, consummate the completion of the quest in order to advance the game.

    Record of Agarest War (“ROAW”) passes itself off as anything but truly serious RPG if not downright perverse. One look at the box and any potential buyer will instantly get the idea that the sole purpose of this game is to play on the greatest of sexual innuendo whilst still (somehow) maintaining the “Teen” rating. One picture on the side shows an attractive animated woman attempting to shove an over-sized sausage into her mouth playing, leaving the meaning behind the not-so subtle meta-message to the perverted imagination of nerds like myself. The name of the limited edition, “the REALLY naughty limited edition,” speaks volumes as does the description on the back stating the game is a “cornucopia of debauchery.” I am NOT making any of this up!

    In short, this is a game is not marketed to anyone belonging to the AARP. Parents should utilize caution when purchasing this game for their teenage sons living in their basement and, if you choose to ignore said warning, don’t be surprised when their minds (and hands) are NOT on their chores, studies, or global warming.

    Continuing with the gratuitous level of sexual innuendo contained within ROAW, the contents enclosed in the “really naughty limited edition” are akin to something one would find in either a vending machine located in Tokyo’s red-light district (don’t ask how I know) or at every booth at CostCon. The first ‘item’ that I pulled out of the massive box of sin was the mouse pad. While the added gel pad proved comfortable for my wrist, it should be noted the picture printed on the mouse pad was one of the female characters with her… um… you know… better parts as the gel pad. This is really interesting to note since the double peaks in the gel actually proved quite helpful in preventing carpel-tunnel.

    The next item on our list of enclosed suggestive trinkets is a pillow case of a “yearning” character from the game. While this is handy for anyone wishing to marry a pillow (legal in S. Korea), the pink color scheme did not bode well with my urban dark blues and blacks in my living space. That and any chick I bring home from the bar will see the pillow and wonder if they’ll become my next wind chime. Still, a cool trinket.

    Then there’s the last item, the soundtrack CD… not much I can make fun of here so we’ll move onto the next section of the review; the game itself.

    OK, so the game itself is the latest in tactical RPGs, albeit with the main emphasis on overtly suggestive themes and the dating simulator. Similar to Stella Deus, it’s a very simplistic tactical RPG although the environments all seem to be the same. Not to mention everyone goes in the same turn with “move” and “action” phases as opposed to one elongated battle with turns divided by who is the fastest. This is an interesting break, but it kinda negates the purpose of being fast since everyone goes once per turn.

    Also, ROAW has the element of combos, something not exactly new to TRPGs but what separates ROAW from others is that you must be in specific formation in order to achieve this. Due to the weird nature and oddball formations required to combo, it almost becomes more trouble than it is worth as you then use up all your character’s energy to take out one person. Combos are definitely ideal for boss fights and not regular stand-up fights.

    Also, the experience system is stretched out and, in many instances, it takes bloody forever to level. Even early on in the game on the easy setting, it took me an hour to level and I was barely a few dungeons in. This makes farming a long and egregious, if not monotonous, process. It’s annoying and, to make matters worse, it is required if you wish to advance in the game without worrying about your characters constantly dying.

    Another interesting aspect of ROAW is the equipment and adventure guild system. While you can purchase armor as you go, you can also create/smith you own as well. Early on I was able to make fairly decent silver armor and so forth, which gave me somewhat of a competitive edge over the relatively difficult battles that ROAW offers. You also can visit the adventure guild and gain titles that render rewards that make progressing a LOT easier. Farm and develop these things early.

    Lastly… the dating simulator.

    I should state flat-outright that it took me forever to get there. I was three hours in before I even got to the first date. I remember having a Randall moment from Clerks II, where I would be going through yet another mundane battle and then I would yell out, “Where the (expletive deleted) is the chick!?!?!” When it finally ca-…. er… happened, I was intrigued by how you actually “woo” women; through actions in the game. However, it just got really suggestive after that. I wonder if Barry White would contribute his music to ROAW to make the moment more right.

    I’m still playing through the gameplay, but I’m progressing slowly as the battles are long and monotonous and I have to take several breaks since the game really doesn’t hold my attention long during farming… until I hit the wooing part, which is what we all got it for to begin with.

    All in all, a B-.

  6. Scott Posey
    July 17th, 2010 at 02:51 | #6


    Record of Agarest War was a title that was on my radar for some time, mainly through seeing it in magazine ads and on websites. I’m a pretty big fan of JRPGs so I was excited to see what AKSYS would bring to the states with this release. After picking up the limited edition yesterday, I’ve put in a solid 6 hours or so and I’m here to let you know what the game is like in the beginning. If you are on the fence about purchasing this title, you may use this as a guide to see if it will suit your taste (since there aren’t many reviews out there for the game). So, without further adieu, my impressions…

    Record of Agarest War is a Japanese SRPG (Strategy Role Playing Game). What this means is that you have a team of characters strategically placed on the battlefield and one by one you move them to a position and attack. The enemy will be doing the same. With Agarest though, they treat it a little different than the big boys (namely Disgaea). For starters, turns are broken into a couple steps. You begin your turn by moving all of your characters. When you are finished moving, you and the enemy move at the same time (so where an enemy is standing when you begin moving might not be where he is when you finish). After the movement phase, comes the action phase. You are given action points to do certain things. There are no free attacks, each attack will use points, as does using potions, and items. You can chose to bank points and do nothing that turn and use them for the next round, but you can never go above your maximum point count x2. Sometimes this is a good strategy on bosses, but on small mobs you won’t need to do this. Another important part of attacking is that you can link up attacks depending on where you are standing in regards to other players. So, when you move, be sure to pay attention to not only the enemies position, but also where your teammates will be positioned. This all sounds a little complicated but there are some tutorials that taught it well.

    So that is the quick and dirty description of the battle system (which in my opinion is the biggest part of a SRPG game). It’s not the best, I’ll be the first to admit, but I feel it’s adequate. Disgaea does it better with obstacles and blocks, plus the maps in Agarest are pretty boring, but for some reason I had fun playing Agarest. The battles never lasted too long and I never felt I was at the end of a cheap attack by a computer. You can upgrade your characters individually after each level they receive, which is a welcome addition to any RPG fans playing the game. The system reminds me of Mass Effect where you have a couple different options and you receive a certain number of points per level you need to sink into each level of your character. As you level up you will unlock more skills and such. It’s nothing revolutionary, but it works.

    The other draw of the game is the dating sim that is apparently present. I haven’t encountered much of it since I’m still very early in the game. I have met on e of the girls you can woo and a decision I made to go around a fort instead of threw it made her like me a little more. I’m sure there will be more choices down the ro ad with girls who like different actions at different times. I doubt you can please them all. The story also ranges across generations. So, at the end of the first generatio n (first of five parts of the game) you will need to pick a woman to have a child with. This will then move into the next generation where new girls will be present and new characters to continue your journey. This was one of the major selling points for me in getting this game, so I’m excited to see how this works.

    So, there you have it, my quick and dirty first impressions of Record of Agarest War. If you aren’t a SRPG fan, avoid this game. If you are an SRPG fan and ha ven’t played Disgaea 3, maybe you should start there to experience one of the best SRPG games out. This game is for the rest of us. We’ve played Disgaea, maybe it wasn’t our thing and wanted something a little toned down, not as serious…maybe you like the dating sim aspect, whatever it is, there is a lot to like with Agarest. Unfortunately, there are also some things to not like and if you are one to be brought down by the small things, you may not like this game.

  7. Elle Rogue
    July 19th, 2010 at 08:18 | #7


    I no longer buy games at Gamestop and unfortunately they carry the ones that Target and Best Buy don’t carry. So I get all my games on Amazon. The arriving was timely. I thought the box was bigger but it’s what in the box that counts. The pillow case and mouse pad are awesome!!! I definitely recommend this to fans out there!!!!

  8. Steven Bonner
    July 20th, 2010 at 16:33 | #8


    ROAW is an SRPG… there aren’t too many of these nowadays. We have Spectral Force 3… which was decent, but nothing compared to this. This game ranks up there with the top SRPG’s of all time, way up there with FFT and Hoshigami! Looking past the sex appeal, you have a brilliant game here. Not to mention, the packaging is amazing. Everyone buy this now, as it only has one print run… So it’s already out of print. Once these 100,000 copies sell… It’s gone forever, and prices will skyrocket!!!

  9. S. Meyer
    July 22nd, 2010 at 02:30 | #9


    Did you see the title? I hope so. All of the audio in this game is in Japanese. Sure there are subtitles in English but there are parts in the game (like battles) where things are said in Japanese and there is no accompanying text. So unless you know Japanese, you will not know what they are saying. There is just this odd pause when the pixels flail around a little bit and then disappear.

    I could go on and on about what the game features but there are plenty of other reviews here for you to see about that. I’m going to focus on the negative parts of the game after playing it for 1 hour because I I find that some of these flaws (with the exception of the wrong menu text)are dealbreakers.

    Combat is made up into two phases… move and attack. See, those are two separate stages. It is pointless because you move, then wait for your opponent to move. Then you attack and your opponent attacks. That eliminates a great deal of the ‘strategy’ because all the enemies always just pile up on your healers after you have moved. There is no point in say, moving behind an enemy, because they will just move away from you or kill your healer on their next turn. Now that I think about it, it’s kind of hilariously bad. The game becomes a race to kill the enemies before they kill your healers.

    So after about 6 battles all on the same field of grass (lol, lame) I finally got to the next part where I had an epic battle with a rock. Yep, a rock. A big, giant rock that doesn’t do anything. It’s just in the way, and you have to take the time to “attack it” until it breaks. Don’t forget to strategize during your move phase!

    As like everything else that doesn’t make sense in this game, when it your character’s turn to attack, you first highlight your enemy you wish to attack and then highlight your character to execute the attack. Why do you have to choose yourself, when it’s your turn? Hey beats me, but I also just fought a giant rock so what do I know?

    Battle music consists of AWESOME HARD ROCK JAMS!!! LOL! It so terrible…. swords, sorcery and electric guitars. You know what is pretty sweet is that if you don’t like the Japanese voices you can turn them off. And you can also turn off the music. So you can sit in silence and listen to sound effects. Audio fail.

    Speaking of audio fail, the menu has incorrect listings on it. So when you want to lower the ‘voice’ slider, the info on in the game says ‘use this to lower the background sounds’ or something like that. Hahaha, so great.

    The limited edition is cool because it contains a soundtrack that you will never listen to more than once unless you love the J-Rock and J-pop. The mousepad smells like it was dumped in a vat of chemicals and the pillow case is, well… I have no issues with the pillow case I guess.

    Look, I know what you are thinking… you loved Disgaea, La Pucelle, Makai, Vandal Hearts, Shining Force, etc and this looks like it. It’s not. The controls are clunky (moving around the hex is a nightmare with the L-stick)and the characters have no personality (unless you understand Japanese). I also find it laughable that your enemies drop ‘grass’. Hey, let’s eat a mouthful of grass to gain skill points!

  10. Fayt
    July 24th, 2010 at 10:34 | #10


    I didn’t know what to expect when I purchased this game but I must say I am glad I got it. The gameplay is fun and the basics are easy to grasp. There are quick tutorials in the first few battles that give good explanations for the various options during battle so there is no confusion. The more you play the deeper the battles can become depending on how you play. New characters and formations are introduced that really allow you to decide how you want to play. Certain formations are better for defense while others excel at offense and there are other formations that can give stat boosts depending where you place your characters. Another good point is that the game offers three difficulty levels so the player can pick a difficulty that best suits there skill level. I have played with all three difficulty levels active and there is a difference that becomes more apparent as you progress further into the game. Easy mode is very good for players who don’t play many tactics based RPGs and allows you to focus more on the story. Normal is good for just about anybody who enjoys tactics based RPGs and has some skill in them. Hard on the other hand starts off not to bad but gets really intense later on. So be prepared with the best tactics you can muster or you will end up being very frustrated very quickly. The story so far has been better then I expected and the ability to bond with some of the characters really adds a fun element to the game as certain choices will effect how those characters feel about you. In the end this is a fun game with lots to offer for most gamers. Oh and the mouse pad and pillow case are actually good quality as well so don’t think there just going to send you some cheep freebies. The soundtrack is also rather good and is worth a listen if your a fan of game soundtracks. Have Fun!

  11. foganime
    July 24th, 2010 at 19:44 | #11


    Thanks Aksys for the nice translation of this 2007-era game, but no thanks…

    I’ll stick to Cross Edge on PS3.

    Clunky storytelling and jagged sprites on a giant HDTV just don’t mix.

    I recommed you go for Spectral Souls: Resurrection of the Ethereal Empire for the PSP instead.

    You’ll get a much better and engaging story,

    huge character selection & recruiting in armies,

    keep a Japanese voice acting option, jaggies are cut way down,

    still have an awesome battle system with killer combos,

    and you can stay within the Nippon Ichi/NIS/Compile Heart family.

    Basically everything but the moe and groping…

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