Shin Megami Tensei: Digital Devil Saga
June 19th, 2010
Shin Megami Tensei: Digital Devil Saga
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List Price: $19.99 Sale Price: $15.95 Availability: Usually ships in 24 hours Eligible For Free Shipping
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Product Description
This is the game Shin Megami Tensei: Digital Devil Saga for the Playstation 2. This game may not come with the original case and instructions. We stand by our products and offer a 60 day guarantee. If a game does not work within 60 days from the time you receive it we will gladly exchange it for you.
Details
- Epic sci-fi fantasy adventure with over 50 hours of gameplay
- Devour your enemies and absorb their devastating powers and special abilities
- Strategic battle system as you switch between human and demon to take advantage of your opponents' weaknesses
- Customize and develop your characters using the unique Mantra Flow system
- All-new Break system allows you to protect you from an enemies attack and even reflect it back at them



Rating
This game is good fun- its an intriguing world and rather good looking even though the story is a little predictable and the battle system can get a bit tedious- but THIS GAME IS NOT WORTH $100 in fact i would not be willing to spend more than $30ish on it THESE PRICES ARE OUT OF CONTROL
Rating
Before I played this game I played SMT: Nocturne. I was impressed with the game mechanics, as well as delighted with the difficulty of the game (unlike FF games, it was possible to be wiped out by even low level monsters if you weren’t careful). So, when I saw another game sporting the SMT engine was coming to the PS2 I reserved it immediately.
Frankly I found this game to be better than SMT:N in most respects. True you don’t get to create an “army” of monsters as in SMT:N (probably one of the better features of SMT:N), but you do have a greater control of the growth of your characters than you did in SMT:N (you no longer loose forever the skills that you replace).
So here is a breakdown of the game:
Plot: 4/5 Very good plot, somewhat confusing, but most of us who play Japanese games and read Mangas are used to being kept in the dark about what is really going on (as well as spending much of the earlier moments confused as hell… Big-O is a great example of this). Much like Xenosaga, there is a lot of information available that can be used to help figure things out, but you have to pay attention and be ready to think a little outside the box. The only thing I disliked was the use of the “silent protagonist”. I hate this technique with a passion, where the main character is only given choices every once and a while, and in the meantime doesn’t say a single word. Some of you may be familiar with this technique, as it’s been used in a lot of games, such as Chrono trigger (and cross as well), SMT:N, the Breath of Fire games, and a couple of the Suikoden games (the first one for sure). The reason I dislike this technique? It causes the main character to be flat, shallow, and pretty much iconic. Basically, it prevents a lot of possible character development for who should be the focus of the plot. But with the Silent Protagonist character, you can only learn about the main character through others, and the others are of course allowed to reach a depth the main character cannot obtain. In SMT:DDS the main character “Serph” is the allowed only to reach a state that I would call “Robotic.” There are a couple of moments where he is portrayed as having more depth, but those are fleeing and overall you are left with a character who seems to lack a personality. This aside, the other characters are developed fairly well, with enough left unknown to merit the sequel.
Graphics: 3/5 Good. This was made stright up using the SMT engine from nocturne. They even kept most of the demons from nocturne. The backgrounds and dungeons are somewhat drab, but that is done intentionally because of the setting in which the game takes place. The only negative side to the graphics is that sometimes the resolution is somewhat low, which can lead to problems with positioning.
Sound: 5/5 Excellent. This is one of the few successes in voice acting I’ve seen in a dubbed video game recently. While the voice acting isn’t the best in the world, it at least portrays the characters well, and the lines aren’t given with a constant tone of wooden indifference. There are a couple of voices that don’t quite hit the mark, but the core cast is very well done. The music is excellent, many of the tunes fit the atmosphere, and the introduction reel by Etero Anime fits the intro scene.
Control: 5/5 Great. The controls are almost exactly as they were in SMT:N. The battle system uses the same attack number determination as well. Most controls are straight forward, although the battle system is more complex for those used to FF turn based style combat. But if you pay attention and read up on the combat, it becomes second nature after a while.
Novelty: 2/5 Below average. This is the one low point of the game. It is unfortunate that they chose to keep so many of the monsters from SMT:N. It made the game feel more like a mod than an actual self enclosed game. By keeping so much of the SMT:N system they pretty much lost all ability to consider the game a novel creation. Although DDS is a great game, if you’ve played nocturne, you’ll find yourself saying “hey wait a minute I’ve seen this before” quite a bit. The plot is quite original, as is many of the items and some new skills. But for the most part, it feels like you are playing a game with 40% new material and 60% recycled material.
Overall: 5/5 It’s a great game despite a few flaws. If you liked SMT:N then you’ll love this game. If you hated SMT:N or found it frustratingly difficult, then you’ll find this game much the same.
Rating
This is my second SMT game I’ve bought and it’s pretty solid. The characters are pretty cool and the story is interesting and gets more interesting in the second game. The music is incredible and the game absolutely has one of my favorite game soundtracks ever. The gameplay is a bit annoying because of the frequent random battles and the LONG dungeons (probably the longest dungeons in an RPG I’ve played) and the battle system is pretty standard turn based overall (it’s a bit different from the rest thanks to the turn icons in battle which can make battles sometimes strategic) so it’s not super compelling but it gets the job done and some battles are more fun than the rest especially when you really get into them. Some battles are really tough though (mainly random battles) and require a bunch of grinding so that isn’t so good either, but…
Overall though, I’d recommend the game. It has flaws but which game doesn’t?
Rating
This game is not nearly as hard as Nocturne, but is a far cry from being easy. The storyline revolves around 2 mysteries (one of which won’t be solved until the 2nd game) and around the “laws of the Junkyard.” You’ll see what I mean when you play. Highly recommended.
Rating
Having played most of the RPGs out on all three console systems, I had been looking into another time waster RPG that I could play that would not only keep me entertained gameplay-wise but also story-wise. There was a series I kept hearing about, Shin Megami Tensei. Two games have been released not even 8 months apart from each other, Shin Megami Tensei: Nocturne and now Digital Devil Saga. I quickly bought both. One I loved, the other not so much.
As it turns out, I tried playing Nocturne first and was completely and utterly frustrated at some design choices in the game. Not only that, but the story didn’t seem to be going anywhere, so I quit playing it. I decided to give the Shin Megami series a second chance and tried Digital Devil Saga. All of my complaints of the first game were completely addressed in this game.
Let’s start with the story. Digital Devil Saga incorporates a very dark story involving demons and human nature and computers into a wonderful package. The strengths of its story not only lie in the huge events that propel it along but also in some subtle areas. Character reactions that seem a bit over the top in the beginning make perfect sense the more you think about it. SPOILER: it’s like the characters are experiencing feelings for the first time and therefore all of their actions and reactions may seem over the top because they are experiencing this heightened feeling for the first time. The story continues up to a climax that leaves the game hanging. Good thing the sequel comes out in August.
Another positive is that you are playing with static characters, humans who can transform into demons. These characters allow more a story format to follow since you have a full party that talks and acts on their own. It’s also nice not to have to worry about screwing the characters up (like you could in the fusion system of Nocturne).
And this is a good thing because the combat system in DDS is exactly like in Nocturne. It’s based on strength and weaknesses. Every character in the game (save for some bosses) have strengths and weaknesses and it is through manipulating these weaknesses that you can win battles. For instance, if a monster is weak against fire, you want to use fire on him not only to do more damage but to also give you an extra turn to attack. Each character gets one action but by using a weakness, the character only uses 1/2 of their action points. Conversely, enemies can use your weaknesses against you. It’s here that you want to combat that. If they use an ability a character is strong against, it takes away their turns. By manipulating strengths and weaknesses, you can control the tide of battle.
I also like what they did with the abilities. Whereas in Nocturne, if you took a new ability you had to effectively forget another ability and it was lost forever, DDS fixes this by allowing you to learn abilities then giving you slots to choose which ones to equip. That way you never fret over having to “forget” an ability which might be the only key to your success later on. It seems like such a small thing, but the ability to customize your characters to battles really helps the game move along.
Speaking of abilities, DDS uses a system much like the sphere grid in FFX. Each character starts with certain abilities already learned from Mantras, and by learning beginning Mantras, you open up paths to bigger and better Mantras. You download Mantras from Terminals for Macha (the monetary system) and by winning battles you gain AP used to learn each Mantra. Afterwards, you can equip learned abilities how you see fit. This gives you a much more rewarding customization option than seen in Nocturne.
The graphic style is also like Nocturne and is real interesting to me. And the art style is also intriguing, the demon designs are inspired, especially the demon you and your friends can turn into. The music is pretty decent (you get the soundtrack album with the purchase) and the voice acting is decent. Once I realized why the characters were over-emphasizing every little emotion they have I appreciated it much more. In the beginning, it is a little jarring because they are talking about emotions in such a heightened, over the top, roll your eyes way. But it’s all for a point.
I know that in my review I kept referencing Nocturne. I can’t help it. The two games are so intertwined on so many levels that comparisons are impossible to miss. I also bring it up because there might be other players out there like me who couldn’t really get into Nocturne and are on the fence with this game because of it. I think if you are new to the Shin Megami Tensei series and want to get your feet wet, try this game before you try (if you even want to try) Nocturne. It is more in line with a traditional RPG format. I will say that DDS is a truly exceptional RPG game with a dark and mature story that brings to life questions about humanity. And it solves all of the problems I had with Nocturne (you can see my review on Nocturne to see what I mean). Not only does it fix problems in Nocturne, but it stands in line with what are considered the pillars of the console RPG community. An excellent adventure with fun gameplay. If you like RPGs you should definitely give this one a try.
Rating
This game can be a bit difficult at first with its puzzles and mazes but throughout the game, you level up quickly.
There’s not much of a plot to it till the very end. You go around killing other tribes and following/protecting Sara. They spent a lot of money getting these well known voice actors instead of developing their characters and story further. But overall, it is worth playing. I do recommend it.
Rating
Great Game!!! I purchased this game with high expectations only to find that those expectations were right on!
It has a great story in that you are a gang struggling in a place called the junkyard to survive. Each gang (there are about 7 of them) must fight with each other, and the last gang standing gets to a place called Nirvana. That’s where the game starts, but it takes a twist right off the bat!
The graphics and sound are great! If you order the game now, you may be able to get the boxed set, which actually comes with the soundtrack, so you can’t go wrong! The graphics are the cell-shaded type, but it’s very well done. The tone in the game is a very run down civilization, raining all the time, and Atlus does a great job at giving that feel. In my opinion, the dungeons are one of the best in a long time in a RPG. It has a mix of puzzle and exploration mixed together perfectly. The puzzles are very minimal but really add a great experience to the game. There are a lot of places to explore, and there is actually some mini games mixed in as well!
The combat is where this game really shines! It is turned based, but thank goodness it is! With all the RPGs now going to real time combat (even FF XII is going to be real time), this game is a diamond in the rough in that it brings the turn base combat back with a challenge. You MUST use strategy each and every time you fight, and if you don’t, you won’t last long.
The leveling up system in the game is also very well done. Your character earns experience points after each battle just like every other RPG you’ve played along with currency. The twist that Atlus has done to make each character very customizable is that you need to buy what powers your characters will use! This adds incredible depth to the leveling up experience! The faster you defeat your enemies, the more currency you get, so again, the strategy you use really plays a big part in the game.
If you are looking for a great RPG, with a unique feel, you can’t go wrong with Digital Devil Saga. It’s a deep rewarding experience that any fan of the RPG genre will enjoy.
Rating
First of all, i have been waiting to play an RPG of this overall caliber since i experienced FFX (my first FF game) 3 years ago. Sure, games have come and gone, but this is a story that is so appealing for it’s originality. A little bit of all the sci-fi that audiences love, it’s amazing in it’s overall glory.
This game presented original characters as well as cel-shaded animation for a different look than the high quality cgi from other lavish games like Baten Kaitos or FF games. But this has a gripping storyline as well as characters that you are able to grow to like. You feel for each of them as they are each taken-over by their alter-demon.
The game is lengthy at points and some times require patient character-building. You may have to spend a few hours just collecting Atma and slowly progressing across the mantra board. But it comes to pay you back in the end. This is an often used strategy of mine. Just using a litle time here or there to beef up my guys. Find a profitable location close to a Save point and just keep the points coming.
Overall, the game has been fascinating and i sit restless waiting for the sequel to come out on August 23rd! It’s so close….
Rating
If you are looking for a total dungeon crawl with random battles every ten seconds though endless dungeons that require mind-numbing repetition to finally work you way through, then this is the game for you!
Rating
I’ve played to completion SMT: Nocturne as well as Persona 3: FES and Persona 4, and Digital Devil Saga seems like their weird cousin. The game is very linear like the others, but has some optional sidequests if you go looking.
The story while interesting, and the characters are pretty decent with quality voice acting, kind of falls a little flat. Go to a new location, something happens, get to the end of a dungeon, kill boss, something else happens, repeat. While Nocturne mostly followed the same formula, the world was much more interesting to me. The ending of course directly sets up the sequel, but wasn’t very satisfying. It also clocked in much shorter than the other SMT titles at about 40 hours to complete.
The combat carries over the Press Turn system from Nocturne (with a similar system in P3/P4), but seems much more forgiving and will allow you to mostly ignore weaknesses and just spam powerful physical attacks. The silent protagonist being killed with an instant kill spell doesn’t make the game immediately end either like it does in the other SMT games. Enemies still can attack preemptively and use an all target instant kill spell which will roll the credits, so you’ll probably get hit with an unlucky cheap game over at some point though.
The Mantra System has been compared to the Sphere Grid from FFX, but that’s really inaccurate.
The Sphere Grid is strictly linear with boosts to stats and new spells/abilities learned one after another until very late in the game when the higher level “Locks” can be deactivated and let characters learn other character’s spells/abilities. (Tidus getting Auron’s Break attacks and whatnot.)
The Mantra System is linear, but multithreaded. Your “ice strong – fire weak” character who starts with ice spells (Bufu): He can immediately learn the weak fire damage spell (Agi), then the weak all target fire spell, then the medium fire damage spell, then the all target medium fire damage spell, etc, ignoring ice magic entirely for the rest of the game. Or he could go and focus on healing magic. Or Physical attacks. Or do a physical attack and then an instant kill spell. All the weakest abilities of their types are almost immediately available to learn.
The point is that you can freely jump around and learn whatever type of skill is most useful at the time. As you master one Mantra it opens up one or more stronger Mantras along the same line of spell/ability as the previous one. Mastering weak physical attacks unlocks stronger ones.
Once you master Mantras you can add and remove them from the slots a character has. More slots to a total of 8 become available as your characters gain levels. Mantras are a definite improvement over Magatama from Nocturne, but make the characters kind of interchangeable once you can cover their weaknesses with Null Element traits.
Digital Devil Saga from a gameplay standpoint is pretty well balanced and not as unfair as Nocturne could be, but just kind of lacks that special something that makes the other SMT games so enjoyable to me. Despite being half as long as the others it didn’t make me want to play through it again immediately like they did.
If you’re looking for a decent PS2 RPG you could do far worse than Digital Devil Saga. I wouldn’t say it’s the best MegaTen game on the console although it’s worth picking up if you enjoyed Nocturne or the Persona titles.
Rating
SMT: Digital Devil Saga excels in every department that makes RPG’s great: story/characters, music, and battle system.
Without giving too much away, the story takes place in a wasteland known as the Junkyard, which is a sort of purgatory. Six tribes fight an endless war, with the victorious tribe promised entry into a place called Nirvana. The war ceases to be endless in the opening scene, where the rules of the game are suddenly changed by a little “divine intervention” if you will…
The soundtrack of the game is excellent and unique, featuring a whole lot of electric guitar.
Battles are a unique twist on traditional RPG battle systems. You have your basic attack, as well as spells and special attacks (which drain HP instead of MP). You learn spells and passive abilities on a grid which slightly resembles that of Final Fantasy X. What makes the battle system most unique, however, is the “press turn” system, which is a clever system that basically allows you to steal turns from your enemies by exploiting their weaknesses.
As for graphics, the game looks great. Cutscenes look even better and are complemented by some of the best voice-acting I’ve heard in a while.
Rating
As a fan of the “Persona” series, I’ve been trying to investigate other spinoffs of the “Shin Megami Tensai” world. My first foray was the “Devil Summoner,” which were quite good (particularly the 2nd one, which was released pretty recently).
But today, we’re talking about “Digital Devil Saga”. I had ignored it for a while because the sequel (which, from what I hear, is actually just the 2nd part of the first game, and thus vital to the experience) had been a very rare game for some time. Thankfully, for reasons unknown to me, the sequel recently became cheaper, so I bought them both and started the journey.
And, all in all, it’s a pretty mediocre journey thus far. The first game is OK, but it’s nothing special. I didn’t expect the depth of character found in, say, “Persona 4,” but the story is pretty sparse. You play as the ruler of a tribe, whose goal is to conquer and eat other tribes… ]
…
…yeah, I said eat. The game seems to get off on this aspect a little too much. It would be one thing if you were told at the beginning that demons need to eat to live, and just leave it at that. But you are CONSTANTLY reminded that people want to eat you, and sometimes, it’s just distasteful. For example, while traveling through a dungeon, occasionally you’ll get text telling you what your enemies are saying, and it’s totally unnecessary. The lowest point: “Wow, look at her! I’d love to eat her breasts! I’ll savor her ass! Those thighs look delicious!” This is more in line with that freeware vore junk I read about on “Something Awful” than a game of this pedigree.
The writing itself is bland. The characters play out like goth teenagers who think they are numb to the world. It’s pretty boring. The story is more weird than interesting. People live in a place called Junkyard and fight other people at the behest of some temple, in hopes of reaching Nirvana. I know that might not sound too weird OR interesting, but there’s a lot of weird stuff that plays out in this regard. I don’t want to say much more, because RPGs are about their story. But I will say that while this one isn’t horrible, it’s hardly stellar.
The gameplay itself makes up for some of these shortcomings, though. For most battles, you play as your demon form. You have one such form, but you can modify his skill set from some weird grid where you download other demon aspects. Kill enough enemies, and you learn more skills, and can move on along the grid. It’s not nearly as entertaining as Persona’s demon fusions, but it’s passable. Battle itself is actually pretty fun. It’s hard to explain – basically, you are given three “turns” in a three-player party. You might think that this means that each person gets one attack, but it’s more complicated. Instead, certain actions might result in using half a turn, while others can use two or three turns. For example, if you hit an enemies weak point, or score a critical hit, you’ll only use half a turn. If an enemy dodges an attack, you’ll use two turns. There are combos that can be discovered which use multiple party members, and thus use multiple turns. It’s actually pretty fun overall.
You can also begin a battle as a human if you are ambushed. I see no reason to do this unless it affects the ending of your game (I haven’t played multiple times, so I can’t tell you if this is the case). For the most part, you are much, much weaker overall, and so I usually transform to a demon in my first turn.
One of the negatives to battle is that it is completely random whether or not you attack first, or your enemy. In the first dungeon, I probably attacked first 90% of the time. The same held true for the 2nd dungeon…until I leveled a few times. Then, the enemies attacked first pretty much 100% of the time. I don’t know if the enemies level with you or what (I doubt it, since their hit points and attack power doesn’t seem to change), but it makes zero sense.
The BIGGEST negative is the encounter rate. Holy crap – you get attacked constantly. In one amusing instance, I was attacked within 2 steps for 6 consecutive encounters. The average battle is rarely difficult, but this is annoying. The boss battles, on the other hand, can be brutal at times. I often found myself grinding around a save point to prepare for a battle that was 10x as difficult as any I had faced thus far.
So, there you go. I don’t really know how to rate “Good” and “Bad” in this game. Most of the time, I just thought it was weird, and often found myself losing interest in the story and the characters. I don’t really know who I would recommend it to. This game doesn’t feel like “Persona” in the least. Maybe it’s like the “SMT” main series – I don’t know, because I have never played it. If you don’t like RPGs, stay away for sure. Even if you do, you need to like a particular kind of RPG to appreciate this, but all in all, it’s not unplayable. It’s a strange combo of weird and boring.
Rating
Digital Devil Saga takes the gamer through a story that ends on a very open, but extremely promising note. On the way to the end though, the gamer will encounter a plethoria of all the right things to make one become immersed in an inovative yet slightly old fashioned experience.
Borrowing a lot from it’s “father” game Shin Megami Tensei: Nocturne, the game utilizes a similar combat engine, variety of monsters, and graphics engine. The similarities do not stop there though, and one can imeediatily realize how unmistakable this is as a SMT spin-off. In fact, the game even includes some utilities that can be drawn to other RPG series such as Final Fantasy (the mantra system that the game employes to help the characters learn new skills has a slight similarity to FF6′s esper system). Taking these already used mechanics, Atlus has intertwined them togother in such a fashion (and mixed in a puzzling but very good storyline)that makes the gamer wanting even more as the credits come to a close. And that is just where it begins, because this game also takes an interesting step by having a direct follow up sequil!
Digital Devil Saga’s storyline kicks off in the middle of a war that is taking place in a strange post apopcalyptic version of earth called “The Junkyard”. Tribes duke it out in order for one to conquor all the other ones to appease the ruling “Karma Temple”, which promises to deliver the victorious tribe to a place called Nirvana. Things take a turn for the weirder though, and questions begin to arise all over the place when two tribes (one of which is the tribe lead by the character you will be playing as) discover a bizzare object that sets off an explosion, releasing a virus that causes everyone in the Junkyard to have the ability to transform into a demon… as well as have an insatiable hunger that must be kept in check.
Yes, the game employes canibalism as a pivitol mechanism, you could say, but it does it in such a fashion that you won’t even think twice when it’s time to devour a helpless enemy who you’ve slaved away at.
The music of SMT:DDS is really good. Just as it’s “father game” SMT: N, DDS merges forms of fast paced hard rock with techno, creating a wonderful gaming soundtrack. And it is not limited to only that, as there are also well composed soft pieces for the dramatic moments, and a couple vocal tracks to seal the deal. The sound effects are also very well managed, as they all capture the feel of battle, and help with the addictive manner of slicing an enemy in half and reaping the exp/ap awards. And let’s not forget about the voice acting, which is a triumph for SMT here, as it helps add much depth to the game.
Another great feature that DDS has is the plethoria of optional bosses you have to conquor, adding more hours to your gameplay. True, these optional bosses probably will not boost it by much (supposidly the average time for covering the whole game is only about 40-50 hours), but it will leave the gamer satisfied much more, especaly after they duke it out with the ultra difficult boss that they can only encounter on their second play through!
In the end, DDS has it all, despite being a little short on game length. It does have enough loose ends though and potential though that allows the gamer to look immensly towards it’s sequil, which is shaping up rather well as of this writing (8/9/05).
Rating
The Amazon product shot for this game shows the Deluxe Box Set, but it IS NOT! All you receive is the game itself.
Rating
I have played Shin Megami Tensei Nocturne game as well as some of this game. They are very well made games in graphics, sound and gameplay, but one of the main things about these games is that they make me feel wierd playing them. I am not sure if it is the acid trip like story lines or the lack of a story line that makes me feel this way. I hope you will give these games a try though, they are very differant than anything you have ever played, guaranteed. Very similar to the older Atlas games like the Persona series.
Rating
POSSIBLE SMALL SPOILERS AHEAD
MUST READ SPOILERS ARE IN CAPITAL LETTERS
I GAVE A LOT OF CASH THINKING THIS IS TRUE CULT GAME. I WOULDN’T RECOMMEND SPITTING OUT 100 or 150 DOLLARS FOR UNOPENED GAME, ESPECIALLY SINCE IT IS NOT as GOOD AS NOCTURNE 3. OR MAYBE I LIKE NOCTURNE BECAUSE IT IS LIKE PERSONA.
FIRST GAME ADVICE: GET MUTUAL KARMA FOR EVERYONE AS SOON AS YOU CAN, GRIND IT OUT FEW DAYS. THIS IS ONLY THING YOU NEED TO DO EARLY IN THE GAME. WHAT DOES IT MEAN? EQUIP IT TO CHARS WHO ARE NOT FIGHTING SO THEY WILL GET EXPERIENCE AS IF THEY DID FIGHT ALONGSIDE FIRST THREE.
————impressions after six hours———————-
This is a game that has 60 percent of enemies copy pasted from SMT Nocturne, or is it reverse? It also has concept of demon infested world with very few humans left.
Story puts you in control of Serph , one of six tribes leader. Tribes are at war, just like in some parts of world, and what is bad turns to worse when people become some hybrid creatures that have special skills, something like Yuri in Shadow Hearts. Characters who shot each other are now using both magic and bullets and have almost uncontrolable hunger, that is basically seen in Final Fantasy IX character who gets enemy’s magic by using cook spell.
Development of character is like in SMT Nocturne, but good thing is, you don’t have to discard skills. GET HEAL SKILLS EARLY FOR ARGILLA, Media is really important! To get new magic skills, you have to use devour skill to fill progress bar for selected mantra.
Bosses are intelligent and sometimes you have to experiment A LOT to get to know how to beat them. This game has bosses that are as good as Xenogears.
***good:
Fights and mazes. Can’t help it, I am old school ‘Eye of Beholder’ and Interplay fan. Not too much graphic violence compared to what they could have done.
***bad:
Same enemies like in SMT 3 and Persona 3. Not all, but too often.
Atmosphere is SOOO melancholic, just like story, which is morbid and melancholic. Sometimes I feel like I am playing solitaire just to kill time…
———–impressions after 12 hours and beating Mick———-
Well it seems that after I stopped sulking about grayish colours and lot of enemies copy pasted from Nocturne, I started to enjoy game a little and then a lot. After typical levels, you get to solve 3D puzzles, yeah, just like in Nocturne but I am Lara Croft/Beyond Good and Evil fan. Bosses are still great, non-boss battles too. First you out-strategy oponent and then you win, muscling around doesn’t work all the time. Characters DO develop, although story is simple so far.
I WILL CONTINUE TO PLAY THIS GAME!!! It is much better later than in the beginning, unlike most of RPGs and generaly games, which are designed to get your attention and then they just become boring after 10 hours.
—impressions after 17 hrs and beating boat boss and after that lupa—-
Although you have BIG array of skills to choose from, after half of the game or so you need to read FAQ or to go by yourself, see boss and then add mantras. YOU HAVE TO HAVE TERA SPELL OR TERAZI BETTER BEFORE BOSS IN SHIP IN THE DESERT. YOU HAVE TO DEVELOP SERPH TO GET MEDIA SPELL. YOU HAVE TO HAVE FORCE ABSORB OR VOID FORCE.
After ship, there is large dungeon/sewers. BEFORE BOSS HERE, HAVE ARGILLA HAVE MEDIA SPELL, HAVE ABOUT 10 CHAKRA DROPS, HAVE SERPH HAVE BUFUDYNE SPELL AND HEAT FIRE ABSORB SKILL.
***spoilers about Lupa:
get cerberus’ head on right head of screen first, the one that heals. Central head is mean if it is last one alive so do fire absorb and bufudyne and at the end, be careful of left head’s physical attack.
—-impressions after 22 hrs and beating VARIN OMEGA————
YOU REALLY NEED DYNE SPELLS FOR ALLL MEMBERS, RECARM AND MEDIARAMA ON ARGILLA, ICE DRAIN ON SERPH, AGYDINE ON HEAT AND SO ON. PRACTICE NEAR LARGE TERMINAL IN SEWERS WHERE YOU BEAT LUPA. This level is short but it gives you shocking revelations in form of FMVs and you need lotsa luck. Let me just beat Karma Temple level and I’ll be back to you with complete impressions of first half of two sequel (two DVDs as two sequels) Saga.
—-IMPRESSIONS AFTER REACHING MAIN BOSS—————-
Although KT is interesting maze, you will either read FAQ and beat opponents or get beaten and set up characters after you load game.
STOCK BEFORE COMING TO KT, NO SHOPS HERE..
——————–AFTER BEATING HARI HARA GIANT——————
**********HOW TO DO IT (skip this if you don’t wanna spoiler):
Logic to win against giant Hari Hara is not so obvious and yet it is. I had Serph at level 67 and Cielo at 62 and Heat at 62 or was it 63? All of them had Mediarama and stuff against blood curse: null nerve, null panic, null mute and whatever. Null poison is almost unneeded. Cielo needs Elec Amp and Elec Boost.
Serph does Magic Repell (yes, expensive to get), Cielo bangs at Gold core (must be able to take it with just one zyodine) and Heat comes in: Gold core doesn’t exist so nothing can reflect physical attack and two headed pacman pounds everything in sight with revelation physical magic. If you get critical hit use the extra move to heal. With time, Heat will, with help of Cielo, take out lotsa cores (Zyodine works against water, fire and anything not electric) and if you have enough soma and chakra drops and pots, you can take out this boss. I used about 10 somas which recover party’s MP and HP and about 10 revival gems….
——————— FINAL IMPRESSIONS—————-
Somehow, game just gives you hints about what’s really happening, and that is unfair. You can also take out all bosses easily , if you don’t run away too much and explore by yourself. Except last boss, that is. Mazes are great.
The game near the end makes you level up and you really need hours and hours. I spent 50 hours before going to tackle main guy. My Serph had magic parameter about 71 and vitality around 60. Final boss seems impossible but, thanks to friend’s idea you can get strategy in this review, in previous text.
I complained a lot about leveling up, but lot of games that are RPG are time consuming thanks to difficult bosses that you can’t beat if you don’t level up enough. Even Nocturne had lot of leveling up if I remember correctly.
If I put DDS 2 (Sequel or disc 2) in my PS2, it will be my own fault!!!
Rating
I know it’s somewhat blasphemous to say anything negative about this game amongst hardcore JRPG fans but I honestly did not enjoy it that much. The story is very very interesting but the repeated deaths on first turns in random battles that can sometimes occur 1 to 2 seconds apart just made this game not worth the frustration of trying to advance the plot line in these oversized dungeons in which you will be forced to back track frequently…
The character and npc designs are outright terrible at times, also I hope you enjoy your environments completely dreary and in shades of brown and grey.
Obviously this game is some peoples cup of tea but unfortunately it wasn’t mine and I only ask you take my words into consideration if you are planning on purchasing this and have only read the reviews from people who found this game to be fantastic, especially with the price this game is now selling at.
Rating
I’m going to try and aim this review at both people who have and haven’t played this games predecessor, Lucifer’s Call. (OK, sorry but I live in the UK, so please bear with me when I refer to it under this name rather than the US title of “Nocturne..!). If you have played that game you are pretty much completely clued up in regards to what to expect…I’ll get on to the differences later. If you haven’t played Lucifer’s Call…my advice is to play that first. Although the stories aren’t connected in any way, I simply think LC is the better of the two. And it will get you used to all the customs and mythology that the Shin Megami Tensei series seems to be built around.
In Digital Devil Saga you are Serph, leader of a small band of rogues who live in a post-apocalyptic world of constantly warring “tribes” who exist and fight according to strict codes and rules of allegiance. As is customary in RPGs, a world-changing event is about to happen that throws all the tribes into turnoil, and in this game it is the sudden appearance of a black haired girl called Sera (which causes a sensation because nobody in the world has ever had black hair before), who every tribe suddenly wants to kidnap after hearing that, for some mysterious reason, she alone can unlock a forbidden (or formerly unreachable) place known only as Nirvana.
Anyway, enough of the plot. It becomes clear early on that the player is in for traditional turn based battles, and I’m glad to say the superior “press turns” system from Lucifers Call (in which you gain extra battle turns by knowing which attacks best exploit your enemies weaknesses – and likewise, the enemies also do the same with your weaknesses) is still in effect. What’s different from most RPGs is that everybody in this world has a demon “alter ego” and for every battle, you will see your characters with a completely different physical appearance, usually with lots of teeth, spikes and claws. This kind of de-personalised the battles for me as it was visually just a load of monsters against monsters, but story-wise it does have some importance. Apart from that, you’ll find yourself in pretty linear territory and with little room for deviation with regard to where you go after finishing each dungeon, and what you do next. What struck me most on playing was the surprisingly small scale of the game as a whole. There are only five tribes in this world, so I expected lots of twists in the story, but once the enemy tribe leaders are all thwarted in their efforts to seize Sera from you, the game is all but over, and you only have one other thing left to do, which is to take her with you and see what this so-called Nirvana is really about. Now there’s a very obvious reason for this brevitiy, but it’s not a very encouraging one – the game is designed very specifically to be Part One of a two game series. So if you choose to buy it, be prepared for much of the plot to be unresolved at the end, and to have to go and get Part Two to finish the story. Knowing this, I kind of expected a mammoth storyline that simply went on and on, but in reality, I think DDS1 only has about half the gameplay time of some other one disc games out there anyway, so the need to sell it in two parts seemed a bit greedy to me. It was definitely over sooner than I expected.
Now onto the next drawbacks, but these ones will only really hit gamers who played and enjoyed Lucifers Call (that’s me, then). The demon recruitment system, which let you add any monster you met in battle to your own team of playable characters, is gone, which means no more fantastic variety of team members to play with. The monsters you fight agaisnt are all familiar faces from that game though, so expect to encounter those pesky physical-immune elephants (Girimehkala), and the death spell-happy goat demons (Baphomet), as well as several new faces. But on your side of things, Digital Devil Saga has a mere five members, which is low among RPGs anyway, and compared to Lucifer’s Call, it seems very tame.
All the battle skills and spells still exist, along with the same unidentifiable names (Tenterafoo? Pulpina? Me Patra?), but to obtain the really good ones is much, MUCH harder work now, simply because they have to be paid for with money, and the top of the range spells like Debilitate, Dekunda, Megidolaon etc, cost massive amounts of cash, and you still have to buy and work through all the spells on the pathway to the top end (the skills are only for sale in a pre-set order, the weakest must be learned first before each next level becomes available).
Now I know in most RPGs this is the norm, and I don’t mind some serious levelling up to unlock the best skills. But here, every single top skill comes at the very end of all the other skill sets, and you will most likely reach the end of the game with several pathways nowhere near finished – unless you do nothing but grind away so that all the required experience and cash gets earned. Of course, the idea is to extend replay value…I realised this as soon as I read on the web that the “clear game” mode starts you off on a replay with all mastered skill still saved, so after two or maybe even three playthroughs, you might just have learned all the really good skills that there are…phew! Sorry but that’s not for me. And not even after seeing that many of my favourite basic safety support abilities like Null Death and Null Expel come way up at the top of the list. Actually, that in itself makes the game much harder that Lucifer’s Call, as you have to do a lot of battling against enemies who cast all those mean spells like Hama and Mudo before you’ll ever reach the abilities that protect you from them. Ok, you do get spells that cast shields against these attacks, but I wanted the permanent immunities!
This leads me to my other gripe – this being that with all 5 characters, the shopping list of skills is the same for everybody. One giant grid (a lot like the sphere grid in Final Fantasy X) shows you which paths lead to which skills. So individual character has little to do with how you deploy the skills of your team, you can make anyone into anything. Although the five characters do come pre-loaded with a definite slant (Argilla will always be the best magic caster and Heat the strongest physical attacker, etc), it’s nothing like the array of abilities that the “cast of thousands” in Lucifer’s Call had, giving you there the huge scope for a custom team with some real personality in it. I was very proud of my final, boss-beating line up in Lucifer’s Call, but in this game everyone’s going to be exactly the same at the end of the story as they were at the beginning, just with more HP and improved spells. OK, I know thats the case in most RPGs…it just goes to show how memorable Lucifer’s Call really was. I’ll tell you one major improvement though: you no longer have to permanently delete skills to learn new ones – hooray!
The look of the game, however is wonderful. A step up from Lucifer’s Call, but still with the same anime style, except that now the graphics are even better. Thankfully they have improved on the drab locations that seemd to be repeated to infinity in that game, and some of the dungeons are now quite stunning – although they still repeat interiors over and over again for all the rooms and chambers in each dungeon! And now the characters finally have spoken dialogue. This is great, and it makes them all seem really alive, despite a very dodgy “Jamaican” accent given to one of them.
So in summary, a shorter game and with sadly less innovations than Lucifer’s Call. But it looks better and it’s definitely still in that league. And it actually has a better story – all the stuff about The Conception and choosing a Reason kind of went over my head last time, I’m sorry to say! So is that enough? I’d say buy Lucifer’s Call first and then get this one if you want more. Although you have to buy Part Two as well afterwards…
Rating
this game has a great storyline. you can`t beat the game by just fighting, in digital devil saga it makes you have to think through a solution to every level just like all the games from shin megami tensei and along with that, all these games this one also has great graphic designs. i just love all of the games from shin megami tensei. i give them all two thumbs up
Rating
This is a straight up, turn based RPG. The mechanics of the game are simple: Control up to three characters at a time (out of 5), and teach them extra skills via a sphere grid system (ala FFX). So if we’ve played FFX and PS2…why bother right?
Here is the thing, I’ve never been one to care at all about story in an RPG. I could care less, but the story in this game is dark…way dark and religious and philosophical. It really darn cool. Also, leveling up is quick and easy. You’re constantly learning new skills and finding out new secrets about the game. It has that mysterious quality about it that used to make games so compelling (like PS2 and the original Zelda). It uses the player’s imagination to keep them playing the game…not flashy graphics and cg scenes.
If you want a fun, 50+ hour rpg that will keep you enthralled and never gets boring or pointless, then this is the game for you. It does have a tendancy to kick you in the tail once in a while, bu that only makes it more fun!
Rating
I have been looking for the RPG that will take my mind off of Final Fantasy, i think i have found it. So far this game ranks right under final fantasy X, and X-2. The story line is a 4 out of 5, graphics 4 out of 5, music 5 out of 5, and replay value is definetly a 5 out 5. Its a dark tale about different tribes trying to reach nirvana, which can only be achieved by defeating all the other tribes. The battle system and leveling up system somewhat mirrors Final Fantasy X-2. The only thing i regret about the game is that it is short, but part 2 will be out by the end of this year. I highly recommend this game. Its much funner than star ocean, or shadow hearts. I personally rank it in the 6th spot for PS2 RPG’s as of 09/2005.
Rating
I have been really disappointed with all of the new RPG’s going to action based instead of turn based, so I was excited to get this one home and try it out. Needless to say, I was not disappointed. You need to learn to exploit your enemy’s weakness to get an extra turn, and if the enemy exploits yours they get an extra turn so you have to plan your actions accordingly. The story starts out kind of slow, but gets much better as the game progresses. It is rightly rated M, as you have to “eat” your enemies. Overall, highly recommended.
Rating
Digital Devil Saga continues the Shin Megami Tensei trend of offereing more mature games for a growing audience. Immediately the game starts off with a heated and bloody confrontation between two tribes in a mysterious world called the “Junkyard”
This opening also introduces you to a style that just won’t quit. Eerie landscapes and one of the, if not THE best example of Cell shaded Graphics seen thus far.
Things pick up right away when a mysterious structure explodes amidst this skirmish, and everyone starts having violent spasms and begin turning into monsters. You know this takes a more supernatual seat as Your main character, Serphs Monoscope begins reading the words “EAT THEM ALL” All across the screen.
The Battle system is Turn based, with an emphasis on exploiting the weakness of your enemies. This can grant your team extra actions during its turn, but you’d best be wary. The same applies for the enemy. This adds a level of depth to combat that can make or break a good team. You won’t get away with simply button mashing here.
The Bosses are also some of the harder ones seen in a Role playing game. Things can heat up quickly, so you always need to watch out for potential weakness while covering your own.
The Music is very fitting for the Indian influenced theme, but some of the of the tracks are rather short. Still, with the boxed set you manage you’ll get the OST, so the tunes will quickly grow on you.
The plot remains fairly simple for the first half of the game, so the buildup doesn’t start until the latter half, which leads to a bit of anitclimax while it pauses, waiting for the second installment coming out this August.
In closing, this is an excellent start to what promises to be a satisfying end.
Rating
The Digital Devil Saga of the Shin Megami Tensei series goes even further than its predecessor Nocturne on story line and battle system.
In the past there are always plenty of dark themes in the series, this one focuses on only one: kill to survive. The six tribes in Junkyard have to defeat other tribes in order to reach their dream land Nirvana; and the whole hi-tech battling became primitive preying once the residents were infected by a demonic virus. With the virus they obtained great power, but in the mean time they have to devour other beings in order to supress the virus’ self destructive power. The battle goes on, just with more hunger, tearing, biting, self-denying, and bleeding.
Serph, the lead character, happened to be one of the tribe leaders who inherited a pretty decent demon. With the help of other four fighting member and a mysterious cyber shaman, they killed their way out and exposed more and more conspiracy about this whole Junkyard thingy. They even start regaining their thoughts, their memories, and even their original iris color… the plot of the story suddenly became very “Matrix-like.” and you’d be totally hooked up with the question “Who’s this guy behind all this?” Unfortunately, you have to beat this one and the next one, Digital Devil Saga 2 (to be released in Aug, 2005,) to find out the real answer.
The battle system is superb. Characters can download different Mantra and learn their skills. Once you learned the skills, you can save them up and can always retrieve them when you’re not in battle. This means you have to plan ahead and assign the skills wisely; missing a single skill can mean being kicked very badly by a boss. As usual there would be some hidden bosses who have some hidden Mantra that can make you the star of demons. At the craziest status, you can reflect nearly all magical attacks, absorb physical demage, nullify all ailment-inducing skills, reflect all death/expel spells, recover HP/MP completely after every battle.
The battle is turn-based. Skill allocation and lining up of members would greatly affect your battling efficieny. If you happened to hit the enemy’s weakpoint; or you did nullify/reflect/absorb an enemy’s attack, they may get frightened and you can then easily devour them with “Hunt” skills. They are not only yummy, but would also let your Mantra mature more quickly – a great incentive to sit down with a memo pad and write down their strengths/weaknesses.
And for those who had beated the game once, don’t selve it yet. The second game cycle allows you to carry over all the learned skills and mature Mantra, so you can start repaying for all the hard time you had in the first game cycle. The second cycle also unlocked an extra hidden boss – a you-know-who if you have completed Nocturne. Even you have beated the second cycle, don’t delete the save file in the memory card. That file would grant you extra stuff when you play the upcoming Digital Devil Saga 2 – including parameter bonus, hidden Mantra rings, extra starting cash, and hard mode.
Rating
Digital Devil Saga is another entry into the MegaTen franchise which has been going strong for over 20 years. Amazingly it is only the fourth or so game to be released in America (being beaten out by the Persona games and Shin Megami Tensei: Nocturne). This is a member of one of the top franchises in video game history and you can finally see what it’s all about.
The game revolves around the land of the Junkyard. A mysterious world where it always rains, and everyone has been rendered virtually emotionless (kinda like Equilibrium for anyone familiar with that movie). All the worlds inhabitants have been divided into six tribes that are waging war to becoming the controllers of the Junkyard, thus earning the right to ascend to Nirvana. During a battle between the Embryon (your tribe) and a rival tribe, a mysterious object appears in the center of the warzone. When it opens, flashes of light fly around piercing the hearts of every person in the Junkyard, turning them into demons. Inside the object is a girl named Sera who has the ability to control the transformation into demons and the hunger that coincides with it. Shortly thereafter a new order is given to the tribes from the high council in charge of the Junkyard, instead of beating the enemy tribes you must now devour your enemy and satisfy the hunger growing within.
The game plays like a top notch RPG, however it takes a bit more strategy as those used to just mashing on the attack button will be overwhelmed and find the game amazingly difficult. This is because the battle system rewards attacking an enemies weakness and condemns playing to their strengths. Meaning you must keep a well balanced party that has skills in virtually every area. In battle, if you hit an enemies weakness, you gain extra attacks. Hit an immunity or fail to connect, you lose turns. Sounds great, until you realise the enemy can exploit this tactic as well. Because of this even a group of lower level enemies can get a sneak attack in and wipe you out if you aren’t careful.
To gain the spells and abilities neccesary to survive, one must master Mantras. To do this you just equip them and then accumulate AP in battle. The trick is, the fastest way to gain AP is to devour your enemy. Careful though, eat to fast and you get a stomach ache, eliminating any AP that you would have gained. All in all, it is a system that allows for deep customization of characters since any character can gain any spell and while it may seem daunting at first is actually quite simple.
The game however is quite difficult until you learn how to manipulate enemy weaknesses and nearly every boss will take a bit of trial and error to find their weaknesses, so expect to reload a few times. The amazing story though will drive you through these points and give you the drive to finish the game (and ultimately play the sequel). It is one of the greatest examples of storytelling I have seen in recent games and stands as one of my favorites.
The graphics in the game are top notch. Now don’t get too attached to the idea that when I say top notch I mean Final Fantasy CG quality. In fact, they are cel-shaded. Many people are opposed to cel-shading, but this game shows that when it is done right it is something to behold. The Junkyard is beautiful (in a dreary sort of way) and the character and monster designs are great. If you have doubts about cel-shading just search for the trailer on a gaming site and see for yourself, it is gorgeous.
The music is also very good. I actually found myself going to the same location before saving and quiting (as long as I wasn’t in a dungeon) just to hear the music. My only complaint is that the sound track didn’t include the intro song “Danger” by Etro Anime.
All in all, this is one of the most overlooked RPG’s from last year and in my opinion was one of the top 3 to be released. The final composition of every element coming together provides a very satisfying and rewarding gaming experience and I recommend this game above pretty much every other major RPG I own (including Final Fantasy’s 7 and up). Get this game, you won’t be disappointed.